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Tuesday, July 19, 2011

L15 Understanding Hypermedia

Hypermedia is nothing but mul  timedia, nowadays it is a packaged as educational computer software where information is presented and student activities are integrated in a virtual learning environment. A hypermedia educational IT application includes tutorial software packages, Knowledge web pages, Simulation instructional games and Learning project   management and others.
            The presentation of information learning in hypermedia is said to be sequenced in a non-linear manner, which means that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills

There were 2 characteristics of hypermedia applications these are
1.) Learner control – means that the learner makes his own decisions on the path or events of     instruction. The learner has control on such aspects sequence, page content, media,   and feedback. That she may encounter in the hypermedia-learning program.
2.) Learner wide range of navigation routes - the learners controls the sequence and pace of his path             depending on his ability and motivation. He has the option to repeat and change speed, if     desired.  The learner also has a wide range of navigation routes such as by working on       concepts where he is already familiar.

The following instructional events will prove useful to the teacher using hypermedia are:
  •  Get the learner's attention                                                      
  • Recall prior learning   
  • Inform learners of lesson objectives
  • Introduce the software and its distinctive features
  • Guide learning,eliciting performance
  • Provide learning feedback
  • Asses performance
  • Enhance retention and learning transfer

            Hypermedia may be developed in a number of ways. Any programming tool can be used to write programs that link data from internal variables and nodes for external data files. Multimedia development software such as Adob Flash,  Adobe Director, Macromedia Authorware, and MatchWare, Mediator may be used to create stand-alone hypermedia applications, with emphasis on entertainment content.
            Therefore, hypermedia is particularly appropriate for the production of interactive and exploratory educational applications, where large numbers of links and cross-references are provided and the learner can explore her/his own interests according to previous experience, background and perspective. To be effective, hypermedia applications need to be tailored to suit the particular learning tasks planned.
                  

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